I feel like I'm starting to get the hang of the Blender workflow, and for the most part I can create a vague approximation of what I'm wanting. Still, for future projects we'll likely find a skilled modeler rather than hack at it ourselves. I had thought low-poly models would be relatively easy, but that is a naive way of thinking. Low-poly models are like low-res pixel art... it takes true talent to get it right. Regardless, buub0nik and I are going to trudge forward and do our best to give you a visually unique experience :)
Behold! Some of my marvelous creations:
Whale!

Shark!

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