spikey spikes

I've been doing some work lately on our spikes mechanic (formerly known as "suck"). You should be able to fly around corners faster now! While fixing a few problems, I displayed some debug output that ended up looking pretty cool. Here's an example:

We've been doing a ton of polish work since we are submitting a demo to the Indie Games Festival. The deadline is October 17th -- soooo soon T_T We'll definitely have something ready in time, but there is a lot of polish work to do before we're happy with it. The upside is that soon we'll have a polished build to share with you all. More details in the next few weeks!

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