Tags

10.07.2011

spikey spikes


I've been doing some work lately on our spikes mechanic (formerly known as "suck"). You should be able to fly around corners faster now! While fixing a few problems, I displayed some debug output that ended up looking pretty cool. Here's an example:



We've been doing a ton of polish work since we are submitting a demo to the Indie Games Festival. The deadline is October 17th -- soooo soon T_T We'll definitely have something ready in time, but there is a lot of polish work to do before we're happy with it. The upside is that soon we'll have a polished build to share with you all. More details in the next few weeks!

No comments:

Post a Comment