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12.06.2011

Post-IGF cooldown


We're alive, I promise! We submitted a solid build of the game to the Indie Games Festival. The first round of judging ended yesterday, so we'll find out in the next month or so if we were nominated for anything. Regardless, it was an excellent deadline for us, and we hit a lot of polish work that needed to be done.

The IGF crunch was pretty stressful, and we're just now getting back into the swing of things. Focus now is shifting almost entirely to level design. The engine is pretty much complete -- we just need fantastic new levels for you all to play!

Part of getting the game ready for IGF was creating a decent trailer. I'm please with the finished product :) Thanks to phYsIs for making us some phat beats! Enjoy!


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