hot blooded

We are feverishly working towards a public demo release before I get a free vacation. Two more weeks of blender magicking, bug stamping, blood-curdling feature implementing frenzying. The most recent private beta had the start of our new UI design, in all its sexy sleekness. This has been the majority of our concentration the last week+ and the end result, I feel, is pretty nice. We've got sliding, we've got highlighting, we've got symbols, it's all right here! Also implemented is a hot logo fade in/out....just need a logo to put there now. Here's an image of one of sinoth's 2000 poly menu symbols.

Attack of the 50-ft Keyboard

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